Real Time Planetary Render (SDK) Engine – Full Source Code For Developers

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About Course

FOR THE ENGINEER – Planetary Real Time Render Engine Full Source Code for Software Engineers! Develop your own custom in-house game engines, render engines, animation software, 3d modeling software and have full control over its source code.

Save months of work not doing this from scratch! Start with an already built project and modify it to the needs of your client. Purchase this source code and modify it to build a custom software for your clients. No yearly fees, pay once, own it forever!

FOR THE CLIENT – Great Developers charge anywhere from $100 – $300/h. Now multiply that by 40 hours a week. Then multiply that by the number of weeks or months it would take if you hired an expert Engineer to build this Demo Application from scratch. We made this application to save clients like you, over $10,000. Buy this demo application and provide it to your software developer, so he or she can start editing this source code to build your custom software.

FOR THE TEACHERS & STUDENTS – We created this project as a great starting point for aspiring software engineers and graphics programmers who have an interest in real time rendering, volume rendering, planetary rendering and GUI creation. You can purchase this source code and use it to teach yourself and make large or small applications.

FOR THE HOBBYIST – Ever wondered how render engines are made on a low level? Want to learn the foundation that makes engines like Unreal, Unity and Univah, possible? Start with this project and purchase it to study OPENGL. Don’t care at all about programming? No problem, purchase this source code and just run it to use as a render engine, its ready to go.

GUMROAD: https://smsoftwarecompany.gumroad.com/ If you prefer, you can purchase our products on Gumroad, but we strongly suggest you purchase directly from our website, because here, we provide you with a full video course to help you get the SDK set up.

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What Will You Learn?

  • Atmospheric Scattering
  • Realistic Time of Day system
  • Rendering True to Scale Planets
  • FBX & OBJ Model Importing
  • Physically Based Rendering
  • Image Based Lighting
  • Creating Custom File Types for Your Software
  • Implementing Game Controls W, A, S, D, Q, E Camera Navigation
  • Implementing Mouse Pitch and Yaw
  • Changing Camera Speeds
  • Adding A Gizmo (Rotate, Translate, Scale)
  • Adding a User Interface GUI, Menus, Windows, Docking
  • You can use this source code to create your own custom applications

Course Content

Setting Up The Project
After Building the project for your IDE of choice, lets explore the software as is and see what it does and how you can start making your own applications.

  • Building The Demo App
    15:44
  • MAKING YOUR OWN CUSTOM SDK 
    22:12
  • Live Screen Recording of our SDK
    08:11
  • How To Use The Software
    12:50
  • Some Things To Be Aware Of
  • Creating Basic Primitive Objects
    05:34
  • Using The .exe Demo Application
    03:21

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