We will not just hand you thousands of lines of code and tell you to figure it out!
back to About
Stephanie Michaels will be there to assist your developers! We can do zoom meetings, google chat meetings, skype, whatever it takes to get your team up to speed.
THE FUTURE is –> UNIVAH FILM ENGINE!
For faster response, call us directly using the number listed below.
A Message to Buyers, Developers & Investors
Firstly, thank you for taking the time to review our website. You have no doubt watched our real time videos and now have a clear understanding of the immense value our software can bring to your company.
Who Currently Owns Univah and make me™?
The Univah Film Engine source code and make me™ source code are 100% owned and maintained by Stephanie Michaels, Founder and CEO of the Stephanie Michaels Software Company. This means, engaging in discussion with Stephanie Michaels about the potential Aquisition of The Univah Film Engine will not be difficult. Just click the contact us button below!
What Programming Language Is Univah Written In & Is It Modern?
Univah Pro is an OPENGL 4.6(Modern) C++ computer graphics real-time application. We use the Visual Studio IDE in conjunction with the QT Framework. The C++ programming language has many benefits; it is one of the fastest programming languages and therefore is used to create very high-quality graphics-heavy computer applications.
Why OpenGL 4.6, Why not Vulkan or Direct X?
This is a great question and one we carefully thought about before starting development on The Univah Film Engine. Simply put, we chose OpenGL as the graphics API for Univah because it is the most popular graphics API being taught to graphics programmers in college. The last thing we want is to build a software that only we know how to maintain, scale or upgrade. It is much easier to find graphics programmers who have years of experience with OpenGL. It gets a bit more difficult to hire developers who are very experienced in developing large softwares with Vulkan. There are more OpenGL developers than there currently are Vulkan and Direct X developers. For this reason, we chose OpenGL, to make it easier for anyone who becomes a part of the development process later on. THE MOST IMPORTANT THING to us and to you, is that when a larger Company Acquires the source code of the UNIVAH FILM ENGINE, that company’s developers can get started right away and will understand the code without too long of a learning curve.
What Year Was The Development Of Univah Pro Started?
OfCourse, before we start a large project of this magnitude, we needed to slow down and do a lot of research. so we did that, we researched for months, almost a year, before writing a single line of code. The research never stops. We started researching for Univah in November 2020. We started designing the final User Interface in 2022. We started adding major features in 2022. We created many demos and did a lot of research to figure out how to bring them all together. In 2023 we continued development to prepare for Univah’s first release in 2024/2025.
What Is make me™?
read press release
The world needs a human and non-human character creation tool. So far, we have tools like metahuman and other tools like CC4, these are nice tools but very limiting. You won’t be able to make Pixar stylized characters using metahuman or CC4 and you certainly would never be able to make Woody from Toy Story, using CC4 or metahuman. You would not be able to make “Forky” from Toy Story 4 and you would not be able to make a half human half horse using metahuman or CC4. CC4 will not allow you to create a character with one eye or with three legs or just one leg. So, we introduce, a new kind of character creator, unlike anything the world currently has. We call it, make me™. make me™ does what the others do not. Its that simple.
What Programming Design Architecture Is Used To Maintain Univah?
We use the Entity Component System Architecture (ECS). Similar to OOP. Most developers are familiar with Object Oriented Programming (OOP). You can learn more about ECS with a simple google search. We will explain our source code to the buyer in detail after the Aquisition is final. We have full documentation and will help the buyer and their developers learn how to navigate through our source code.
Funding? Who Are The Current Investors, Who Is Paying For This Very Ambitious Project?
Stephanie Michaels has self-funded the development of The Univah Film Engine.
Do you have a PITCH DECK for future potential investors?
fo-shizzle my nizzle! We have our pitch deck in video format, PowerPoint format and PDF, if you want it, ask!
Read the story on Product Hunt! — in case you need something more detailed than a short pitch deck, read our product hunt page.
*note* product hunt page is to grow support, the actual release date of Univah pro is not made public.
———————————————————————————————————————————————————-
Stephanie Michaels
Founder & CEO, The Stephanie Michaels Software Company
Introducing Univah Pro – The First-Ever Film Engine
Thank you for considering the addition of Univah Pro to your 3D animation and rendering pipeline.
The Problem: There Was No Film Engine
Game Engines Aren’t Built for Filmmakers
Before 2022, the concept of a film engine didn’t exist. after writing our first animated short The Book of Revelation, (IMDb) We went searching for a modern tool to bring our film to life—something powerful, real-time, and built with storytelling in mind. What we found instead were game engines—great for interactive content but never intended for film. Filmmakers like us were forced to repurpose tools meant for games into something that could work for cinema. It was clunky, time-consuming, and creatively limiting.
The Breakthrough: Univah Pro Is the Engine We Needed
After two years of intensive research, dozens of conversations with industry experts, and deep dives into graphics research papers, we stopped waiting for someone else to build what we needed—and built it ourselves.
Univah Pro is the result:
🎞️ A modern, C++-based real-time rendering software
💡 Built from the ground up for filmmakers, animators, and VFX artists
⚡ Fusing the best of Maya, Houdini, and modern game engines—without the long learning curve
Real-Time, No Compromises
Univah Pro renders cinematic-quality visuals directly in the viewport.
Take a look at the actual screenshots captured from inside Univah’s real-time environment: Watch Video Here

Filmmakers don’t want game looking graphics.
So, we give them higher than game engine graphics. We give them Film Quality graphics. Houdini level graphics. But in real time. Watch Video Here! This is a Film Engine. And for those who want something less photorealistic, we provide Hollywood level toon shaders at the click of a button. No overly complex node graphs. No struggling (for hours) to make a new rendering style yourself.
- The look we’ve achieved rivals what Houdini users produce after hours of rendering, but we’re doing it instantly in real time.
- Therefore: We can truthfully say “Univah Pro delivers Houdini-level visual fidelity — in real time.”



Why Univah Pro is Different
✅ Film-Centric Workflow:
No need to hack together cinematic pipelines in a game engine. Univah Pro is made for directors and storytellers, not coders.
✅ VFX + Real-Time Raymarching:
Built-in Raymarch Editor lets you define volumetrics, procedural geometry, and SDF effects—all in real time.
✅ Custom Chemistry Lab for College Professors and College Students:
Our Trade Marked rReligion custom VFX Engine that uses the real periodic table to create particles.
✅ Intuitive UI, Maximum Power:
We believe professional tools shouldn’t be painful. Univah gets out of your way, and puts creativity front and center.
🎮 Game Engine Power: Leverages modern graphics APIs for performance akin to top-tier game engines.
✅ Freedom to Create:
Our EULA is simple and creator-first. You retain full rights to everything you make. Sell it anywhere. No strings attached.
✅ Using Real-Time as a Selling Point
This is one of our most powerful differentiators:
- Game engines like Unreal Engine are real-time, yes — but they’re not designed with filmmakers in mind.
- Univah Pro is a filmmaking-first engine that offers real-time cinematic results, without repurposing game logic or tools.
- That means:
- Directors and animators can iterate rapidly.
- Cinematographers can preview lighting setups live.
- Teams save enormous time and rendering costs.
That’s not just a feature — it’s a revolution in workflow.
the vision
Univah Pro for College Professors,
Students & professionals
contact us for our pitch Deck