Buying Our Source Code or Investing In Univah

A Message to Buyers, Developers & Investors

Firstly, thank you for taking the time to review our website. You have no doubt watched our real time videos and now have a clear understanding of the immense value our software can bring to your company.

Who Currently Owns Univah?
The Univah Film Engine Source Code is 100% owned and maintained by Stephanie Michaels, Founder and CEO of the Stephanie Michaels Software Company. This means, engaging in discussion with Stephanie Michaels about the potential Aquisition of The Univah Film Engine will not be difficult. Just contact us button below!

What Programming Language Is Univah Written In & Is It Modern?
Univah Pro is an OPENGL 4.6(Modern) C++ computer graphics real time application. We use the Visual Studio IDE in conjunction with the QT Framework. The C++ programming language has many benefits, it is one of the fastest programming languages and therefore is used to create very high-quality graphics-heavy computer applications.

Why OpenGL 4.6, Why not Vulkan or Direct X?
This is a great question and one we carefully thought about before starting development on The Univah Film Engine. Simply put, we chose OpenGL as the graphics API for Univah because it is the most popular graphics API being taught to graphics programmers in college. The last thing we want is to build a software that only we know how to maintain, scale or upgrade. It is much easier to find graphics programmers who have years of experience with OpenGL. It gets a bit more difficult to hire developers who are very experienced in developing large softwares with Vulkan. There are more OpenGL developers than there currently are Vulkin and Direct X developers. For this reason, we chose OpenGL, to make it easier for anyone who becomes a part of the development process later on. THE MOST IMPORTANT THING to us and to you, is that when a larger Company Acquires the source code of the UNIVAH FILM ENGINE, that company’s developers can get started right away and will understand the code without too long of a learning curve.

What Year Was The Development Of Univah Pro Started?
OfCourse, before we start a large project of this magnitude, we needed to slow down and do a lot of research. so we did that, we researched for months, almost a year, before writing a single line of code. The research never stops. We started researching for Univah in November 2020. We started designing the final User Interface in 2022. We started adding major features in 2022. We created many demos and did a lot of research to figure out how to bring them all together. In 2023 we continued development to prepare for Univah’s first release in 2024/2025.

What Programming Design Architecture Is Used To Maintain Univah?
We use the Entity Component System Architecture (ECS). Similar to OOP. Most developers are familiar with Object Oriented Programming (OOP). You can learn more about ECS with a simple google search. We will explain our source code to the buyer in detail after the Aquisition is final. We have full documentation and will help the buyer and their developers learn how to navigate through our source code.

Funding? Who Are The Current Investors, Who Is Paying For This Very Ambitious Project?
Stephanie Michaels has self-funded the development of The Univah Film Engine.

Do you have a PITCH DECK for future potential investors?
fo-shizzle my nizzle! Here is our pitch deck in video format, PowerPoint format and PDF

We will not just hand you thousands of lines of code and tell you to figure it out!

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Stephanie Michaels will be there to assist your developers! We can do zoom meetings, google chat meetings, skype, whatever it takes to get your team up to speed.

You may ask us a zillion questions and we will answer them all, that’s literally why we exist!

THE FUTURE OF 3D ANIMATION WITH THE UNIVAH FILM ENGINE!

We are not creating just another 3D animation software, we are paving the way for how animation will be done from now, hence forth.

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