Photorealistic Volumetric Oceans

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About Course

The Photorealistic Real-Time Volumetric Ocean Implementation used in our state-of-the-art Render Engine, Univah Pro.

OPENGL 4.6 & C++
Source Code comes as a Visual Studio Solution!
Just click the .sln file to launch the project, compile and run!!
We make it easy!!

What we provide is not just a plug-in. Plug ins are cheaper because you are not given access to the source code. We are a bit pricier because we don’t sell you plug-ins, we sell you SOURCE CODE! You get to examine the full and complete source code and LEARN the implementation of very high-quality advanced OpenGL features!

 


What we provide is a master’s degree level Source Code which teaches you advanced techniques most programmers learn in college, only now, you can learn it on your own by studying how we did it.

You are not buying a plug in to simply add to your software. We sell you a college course. Advanced Volumetric Clouds, Oceans, Physically Based Rendering – These are very advanced techniques taught in Prestigious Universities!

Developers can use our code to teach themselves how to implement their own custom oceans for their own render engines or use our code as is in their game engines.

COPYRIGHT NOTICE:

All our Source Codes provided on GUMROAD and SMSOFTWARECOMPANY are copyrighted by The Stephanie Michaels Software Company and is only available to individual users. They should not be reproduced, distributed, loaned, subleased, and resold in any way, nor uploaded to any platforms without permission. By purchasing our Source Codes or SDKs, you’re agreeing to these terms. Any user activity that leads to the above-mentioned infringements will be subject to legal liability.

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What Will You Learn?

  • Full Source Code of Volumetric Clouds in Visual Studio Project Solution file.

Course Content

Download and run

  • Download the Project and Run in Visual Studio
  • Setting Up Your Windows PC & Visual Studio to Run Our Products
    22:12

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