
Univah at SIGGRAPH 2026:
The World’s First Dedicated Film Engine At SIGGRAPH 2026, The Stephanie Michaels Software Company is proud to present the world’s first dedicated native film engine, built from scratch specifically for real-time high fidelity filmmaking and animation.
Game Engines Are Not Film Engines & Film Engines Are Not Game Engines
Unlike traditional workflows that rely on slow, overly technical blueprints and node graphs in game engines or painfully slow iterations and offline rendering in legacy DCC like Houdini or Maya, Univah empowers artists, studios, and creators to craft cinematic-quality renders in real-time without the compromises of gaming-focused tools or the slow and overly technical node graph based workflows.
Our goal is simple:
Provide the industry with a film-first alternative to Unreal Engine, designed from the ground up for storytellers, motion graphics professionals, film directors and VFX artists who demand speed, flexibility, consistency and unmatched visual fidelity. With Univah, creators no longer need to adapt film production to a game engine — instead, the engine adapts to the film. We are building, from scratch, what is quickly becoming the Unreal Engine for real time 3D animated films.
Join us at SIGGRAPH 2026. It is our absolute hope to present The Univah Film Engine in the REAL TIME LIVE category as we showcase the future of real time, high fidelity rendering directly in the viewport without using any AI.
Let’s put on our thinking caps and use our listening ears
We hope you are as excited as we are. Univah is not just a tool; it’s the beginning of a new era in cinematic production. The Univah Film Engine is, to films, what game engines are to games.
Watch this video below to see how Univah Film Engine differs in superiority to Unreal Engine

